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CS 1.6 Maps
Daytime maps
Daytime maps
Maps for Counter-Strike 1.6: defuse, hostage, aim, surf and more.
Newest first
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de_rats
Rats
A kitchen seen from the height of a mouse. The counter unit, the fridge and the electric cooker stand like buildings, the black and white…
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de_pripyat
Post-Soviet blocks
An abandoned town of prefabricated apartment slabs, rebuilt after the real Pripyat. Five-storey blocks of concrete panels and white tile…
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de_mirage
A sunlit town of plastered walls, terracotta roofs and cobbled courtyards, rebuilt for this engine from a layout well known outside it. One…
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de_jeepathon2k
With cars
A driving course rather than a firefight. The ground is coarse gravel and sand, the walls are plain pale grey-green brick raised into a…
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de_inferno_2x2
2x2
A doubled version of the Mediterranean village map, keeping its materials throughout: terracotta roof tiles, ochre and cream plaster over…
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de_dust2_3x3
Another multiplied take on the desert map, kept in the original materials: pale sandstone blocks with carved bands, packed sand floors…
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de_chernobyl
Post-Soviet blocks
An abandoned town of prefabricated panel housing under a flat grey overcast. One shot takes a wide paved square with two derelict buses…
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de_assault
The warehouse and city block of the stock cs_assault, rebuilt as a defusal map. Two shots look down from the roofs: a long shed with a…
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de_alexandra
A desert town of sandstone and adobe under a bright midday sky. One shot takes a sandy square hemmed in by flat-roofed houses with small…
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de_118shkola
A school building and its yard. The exterior shot shows a three-storey block of white plastered walls on a red painted plinth, rows of wide…
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css_overpass
A city park split by a raised motorway, rebuilt from de_overpass. One shot stands under the concrete deck of the flyover, where thick…
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css_nuke2
A power plant complex rebuilt from the Counter-Strike: Source version of de_nuke. The outdoor shots show a concrete yard between…
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css_inferno
A Mediterranean village of terracotta roofs and cobbled lanes, rebuilt from the newer games. One shot looks down a street of whitewashed…
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css_india_go
A single open arena: a flat sandy square closed off by a low wall whose coping carries a blue tiled frieze and shallow niches. Behind the…
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css_dust2x2_go
2x2
A cut-down dust2 in the textures of the later games, narrowed to one half of the usual plan. One shot looks over a raised courtyard with…
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css_dust2_go
A dust2 remake carrying the textures and props of the later games. The screenshots show wide sand-coloured streets and walls: on one, a…
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css_cache
An industrial yard between prefabricated concrete warehouses. One shot looks over a loading area with a red shipping container, a forklift…
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csgo_mirage
A port of mirage, the sand-coloured town map from the newer game. One shot looks down onto the A site: pale stone paving, wooden crates…
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csg_dust2
A rebuild of dust2 following the look the map was given in its 2017 rework, moved onto the GoldSrc engine. The screenshots show a bright…
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csg_office
A hostage map set in an office block in winter, ported over from the newer game. Outside, snow covers the yard, the flat roofs and the low…
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awp_toysnipers
Rats
An AWP arena laid out inside a single room scaled far above player size: a black and white tiled floor, patterned wallpaper, wood panelling…
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aim_headshot
A long rectangular yard walled in with grey block masonry, green grass at both ends and a raised sand platform in the middle. Stacks of…
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aim_aztecplace
One sand coloured court, closed off by high stone walls with a moulded band at the top and no view out at all. A cluster of carved blocks…
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aim_aztec
A walled stone court borrowed from the Aztec ruins look: grey masonry walls with a moulded band running along the top, flagstone paving on…
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