Description
An office tower at night, with the lit windows of neighbouring high-rises filling every opening. One frame walks an open gallery of square concrete columns with blue benches along the parapet and the skyline behind them. Another looks down into the lobby: a long reception counter, sofas and potted plants on grey floor tiles, glazing from floor to ceiling. A third is a hall of dark marble columns and wooden balustrades around a fountain with a rearing horse statue on a parquet floor. In the last one a twin-rotor transport helicopter hangs level with the roof, right beside the building.
The building measures 3308 × 3652 × 1620 map units. Ten spawns per side seat 20 players. There is a single hostage and one rescue zone, no bomb sites, and no buy zones of the map’s own, so the engine places buying at the spawns. Geometry runs to 8,940 faces and 73 textures, close to the 8,528 faces of cs_italy. What stands out in the entity list is how much of the interior gives way: 77 breakable objects and 12 pushable ones, plus water somewhere in the plan. The archive installs eight models and an ambience sound alongside the map.
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