Description
A sandstone estate wedged into a rocky canyon, shot at night under a starry sky. One frame shows a sand courtyard where a military jeep stands with its headlights on in front of tall red doors, a palm tree beside it and a stepped stone porch to the left. Another is a furnished room inside: plank floor, dark red patterned wallpaper, a large painting of horsemen and a table laid with white cloths. A third goes underground into a brick-vaulted cistern where a raised stone block sits in a ring of water, hanging lamps overhead. Outside again, a walled garden of clipped hedges and conifers surrounds a tall stone tower with a spire, and a mine cart stands on rails in the sand.
The estate occupies 3616 × 4880 × 1672 map units. Eleven CT and ten T spawns seat 21 players. Four hostages and two rescue zones set the objective, there are no bomb sites, and the map has no buy zones of its own, so the engine places buying at the spawns. Geometry comes to 9,199 faces and 92 textures, all embedded in the .bsp, a step above the 8,528 faces of cs_italy. Ten water brushes fill the basins, and there are four ladders, four breakable objects and nine ambient sound sources, two of which the archive installs along with the map.
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