Description
A modern office building in white and grey, rebuilt here from the Counter-Strike: Global Offensive map of the same name. Daylight comes down through a glazed roof over the central atrium, where two large ceiling fans turn between white columns; glass balustrades run along the upper floor, and the flooring alternates between grey carpet, pale tile and oak boards. A blue accent stripe carries around the taller halls, ivy grows out of white planters beside armchairs, and there are lift doors, open stairwells and printed standees in the entrance area. The smaller inset frames show the map running in this engine: the mirrored glass exterior seen from the street, an office corridor, and a rooftop with a helicopter on it.
The building measures 6055 × 3749 × 3968 map units, and the height figure is honest, since the floors stack around the atrium. Sixteen spawns per side seat 32 players. Three hostages and one rescue zone set the objective, there are no bomb sites, and both teams have buy zones of their own. Geometry is the heaviest part of it: 26,651 faces and 220 textures, all of them embedded in the .bsp, against 8,528 faces in cs_italy. Over a hundred breakable objects are spread through the interiors, and the archive installs the map’s models, ambience and weather sounds, sprites and the radar overview.
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