Description
Daylight in a grassy hollow ringed by red sandstone cliffs, under a blue sky with scattered cloud. One frame stands at the mouth of a vaulted stone passage driven through a grey block wall, wooden crates stacked either side of the opening. Another looks across the grass at a long timber shed raised on a concrete deck, straw bales set out in front of it. A third runs down a straight ravine between two rock faces towards a distant ridge.
The map is 4224 × 2816 × 764 map units, and the last figure matches what the frames show: a wide open plan with no real upper storey. Ten spawns per side seat 20 players. Three hostages and two rescue zones set the objective, there are no bomb sites, and the map has no buy zones of its own, so the engine places buying at the spawns. At 4,417 faces and 42 textures it stays under the 5,383 faces of de_dust2. Seven breakable objects, one ladder and two ambient sound sources make up the rest of the entity list, and the archive installs its own models, an ambience sound and one of the texture packs the map was built on.
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