Description
A southern village at dusk under a violet sky streaked with pink cloud. Whitewashed houses with red tile roofs stand next to walls of rough grey and pink stone; one building opens onto an arcade of low arches over a wooden deck, another is a long stone barn with narrow slit windows. The ground alternates between cracked flagstones, cobbled strips, patches of grass and a dirt path with a hay bale beside it. A large tree grows over a walled garden, iron gates and railings close the passages, lamps are already lit on the walls, and crates and barrels are stacked in a corner.
The map measures 3456 × 3200 × 960 units. There are 16 counter-terrorist and 17 terrorist spawns, so it seats 33 players. No bomb sites: four hostages, one rescue zone, and buy zones on auto, which the engine places at the spawns. Geometry runs to 5,687 faces and 107 textures, about the polygon count of de_dust2 (5,383 faces) with more than twice its texture set. Thirteen sprites, five illusionary brushes, four breakables, three water volumes, two ambient sound emitters and a fog entity. The archive installs two .wad files, two sprites and around 25 sound files.
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