Description
A Mediterranean seaside town in clear daylight. Pale stucco and rough stone houses with red tile roofs and louvred shutters stand along pebble-paved lanes; there are turned stone balustrades, wrought-iron railings with a leafy pattern, planters of grass and palms in a small courtyard with a bench under a timber pergola. One shot goes indoors into a room lined with pine boarding, parquet on the floor, a carpet, a potted plant and a railing over the storey below. Another looks over a low cliff at open blue water, with green hills rising behind the roofs.
The map measures 2388 × 3189 × 662 units, so the ceiling is low over a fairly wide plan. There are 11 counter-terrorist and 12 terrorist spawns, seating 23 players. No bomb sites: three hostages, one rescue zone, and buy zones are on auto, placed by the engine at the spawns. Geometry runs to 9,183 faces and 126 textures, more polygons than cs_italy (8,528 faces). Sixty illusionary brushes carry most of the greenery and clutter, alongside 15 breakables, five sprites, two water volumes, one door and one ladder. The archive installs two .wad files, a pair of sprites and about two dozen sound files.
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