Description
A hillside barrio of red brick houses under corrugated metal roofs, stacked so that one roof becomes the next yard up. Narrow concrete lanes climb between retaining walls topped with chain link, painted numbers mark the doors, and a white pickup stands in a dead end beside a rolled steel shutter and a wooden crate. Steep mountains fill the horizon under a bright, partly clouded sky, and the light is warm and low, closer to late afternoon than to noon.
The map covers 2584 × 3785 × 1120 units, roughly half the footprint of de_dust2, with 2789 faces and 110 textures, most of them from its own .wad. Eight spawns per side seat sixteen players. The cs_ prefix promises hostages, but none are placed, and there are no rescue zones or bomb sites either, so the round comes down to eliminating the other team; buy zones are unmapped and the engine puts them at the spawns. Two ambient sound sources and one illusionary brush are all the entity work of note. Alongside the map the archive installs its own .wad and a set of sounds.
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