Description
A cargo ship at sea, played from the deck down into the hull. The hull is flat black above a green-blue swell, the deck is planked in worn wood with white handrails along both sides, and a small bridge house of vertical boards stands at one end under two funnels, with lamps over its windows and a ladder up its face. The sky on the frames is a stormy violet, the sun low on the horizon and laying a bright streak across the water. Inside there is a cabin with a world map on the wall, a wall clock, a bunk, a desk and lockers, and below that a hold of grey plating with wooden crates in a corner, wooden beams overhead and a red bomb site marker painted on the floor.
The ship measures 3880 × 1424 × 960 map units, a long narrow strip: it is the same height as de_dust2 but under a third of its width. Geometry is 3,410 faces and 117 textures, so it is a small map with a heavy texture set, against 44 textures in de_dust2. Ten spawns per side seat twenty players, there are two bomb sites and no hostages or rescue zones, and the map has no buy zones of its own, so the engine places them at the spawns. Twenty-four breakable objects account for most of the entity work, with three ladders, three ambient sound sources, three non-solid decorative brushes and one water volume. The sky texture is blue. The archive ships three WAD files, two ambience sounds and a sprite alongside the .bsp.








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