Description
A European town from the war years under a heavy overcast sky. Three-storey tenements of dark brick and stone stand along cobbled streets, their windows blown out and their steep roofs covered in red tile; mounds of rubble spill across the roadway, and anti-tank hedgehogs sit by a wall. One shot stands in a square in front of a round poster kiosk, another follows a narrow street between a plastered white house and a row of brick facades, and a third looks down from a roof over the tiles into an inner courtyard. Hills close off the horizon behind the town.
The map measures 3393 × 3663 × 973 units. There are 12 counter-terrorist and 12 terrorist spawns, so it seats 24 players. No bomb sites: two hostages and one rescue zone, and buy zones are set to auto, which means the map marks none and the engine puts them at the spawns. Geometry runs to 5,513 faces and 49 textures, 46 of them packed into the .bsp itself, so the polygon count sits about level with de_dust2 (5,383 faces) on a much smaller footprint. Three ladders, no water, and an ambient sound folder that the archive installs alongside the map.
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