Description
A compound at night under a black sky full of stars. Long sheds of dark planking stand across from bare concrete blocks, a sunken channel with still water and a mossy strip along its bottom cuts through the middle, and low steps and walkways run along the edges. One frame goes inside a plank room where a single bulb on a bracket lights bare boards and a barred window, another into a concrete office with wooden counters along the walls, lit by two ceiling lamps. Fence panels close off the far side, with a pale glow behind them.
The map measures 2240 × 2405 × 682 units, which makes it very tight for the 32 players its sixteen counter-terrorist and sixteen terrorist spawns allow. Despite the name it carries no hostages, no rescue zones and no bomb sites, only marked buy zones for both sides. Geometry runs to 5,149 faces and 46 textures, none of them embedded, so the polygon count sits just under de_dust2 (5,383 faces) on a fraction of its footprint. Of the 236 entities, 24 are sprites, and there is water. The archive installs three models, an ambience sound folder, the custom .wad and a radar overview.
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