Description
An internet café blown up to giant scale, so the player moves through it at the size of a mouse. Wooden counters run along the walls at the height of a building, carrying rows of white CRT monitors, keyboards and towers, and the floor is a green and white chequer of tiles the size of courtyards. Cardboard boxes lie tipped over across it as cover, with loose diskettes, small packets and a folded newspaper scattered between them, and the towers standing on the floor work as walls. One frame looks down the row of monitors from above, another stands among the boxes at floor level, a third faces the double glass entrance doors at the end of the room. Light comes from the ceiling panels and the shuttered windows; there is no outdoors.
The room measures 5632 × 6500 × 3245 map units, wider than de_dust2 at 4864 × 5600 × 960 and more than three times as tall, which is what the change of scale costs. Geometry is deliberately plain for that volume: 2,424 faces and 54 textures, all fifty-four embedded in the .bsp, against 5,383 faces in de_dust2. Sixteen spawns per side seat thirty-two players, and there are four bomb sites, no hostages and no rescue zones; the map has no buy zones of its own, so the engine places them at the spawns. Fourteen ladders handle the climbing onto the furniture, with thirteen ambient sound sources, twelve non-solid decorative brushes, five breakable objects and two water volumes. The archive adds three sounds and a radar overview image. The map was compiled against nine WAD files it does not ship, but every texture it uses is stored inside the .bsp.








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