Description
An attic bedroom seen at the size of a mouse. A bed with a blue blanket takes up one wall, next to a bookcase packed with rows of books, a chest of drawers, a wooden desk with an angled lamp and a toy flying saucer, and a night stand with a mug on it. Posters and a wall calendar hang over the furniture, a window with blue curtains sits under the sloped ceiling, and the floor is a green striped carpet. One shot looks in from the doorway, another stands on the desk top, a third takes the room from carpet level.
The engine measures the room at 2432 × 1664 × 1312 units, which is the scale trick: everything is built oversize so the player reads as tiny. Ten spawns per side seat 20 players, one per spawn. There is one bomb site, no hostages or rescue zones, and both teams have buy zones. Eighteen AWP lie on the floor. The geometry is 5,290 faces on 159 textures, close to de_dust2 in polygon count but with far more texture variety. Among the 494 entities: 32 env_sprite, 20 func_illusionary, 14 func_ladder, 13 ambient_generic, 8 func_breakable, 8 env_beam, 4 func_door and 3 func_rotating, plus 3 func_train. The map has water, and sky desert.








Comments