Description

An AWP arena laid out inside a single room scaled far above player size: a black and white tiled floor, patterned wallpaper, wood panelling and cabinets that tower over anyone standing on the tiles. All three screenshots stay in that room and look at it from different corners. One shows a counter with a turntable and an old beige computer, a wall shelf with a cereal box and a stack of boxes; another looks at a bookshelf, an ironing board and a swivel chair by a curtained window; the third faces a panelled door with a push-lid bin beside it and a split air conditioner over the wainscoting. Flip-flops, a bottle and a magazine lie about on the tiles at a size that makes the intended scale obvious. The light is flat daylight from the window plus a lit office-grid ceiling.

The room measures 1808 × 1344 × 1024 map units and holds 1,350 faces on 83 textures, all embedded in the bsp, so it is small geometry next to de_dust2 and its 5,383 faces. Twenty spawns per side let 40 players share that one room. There are no bomb sites, hostages or rescue zones, and buy zones are set for both teams. Ten func_ladder brushes are what turns the furniture into terrain; there is also one breakable object, one rotating one, an ambient sound source and a game_player_equip that hands out the starting kit. Besides the map, the archive installs music tracks and a set of sprites.

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