Description
A kitchen seen from the height of a mouse. The counter unit, the fridge and the electric cooker stand like buildings, the black and white checked floor tiles read as paving slabs, and a wooden table with cereal boxes on it is a raised platform. The walls are papered above a dark wood dado, a curtained window over the sink lets in flat daylight, and a corkboard with pinned notes hangs at what would be head height for a full-size person. A second shot moves into the neighbouring room, where a wall clock, a shelf holding two books and a framed picture sit far overhead, and a blue toolbox parked by a table leg is chest-high cover. The furniture is the terrain here; there is no exterior to the map.
The map measures 2048 × 2144 × 1600 units, a small footprint with a lot of height above it, which is what the oversized props cost. Ten counter-terrorist and ten terrorist spawns seat 20 players. One bomb site, no hostages, and the map marks buy zones for both teams itself. Geometry is 3,623 faces and 130 textures, none of them packed into the .bsp; de_dust2 comes to 5,383 faces and 44 textures by the same count, so this flat carries far more texture variety over fewer polygons. Climbing dominates the entity list: 19 ladder brushes, 18 non-solid decorative pieces, four breakables, two doors, two water brushes, a pushable object, one rotating mechanism and three beam effects. The archive holds the .bsp alone.








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