Description
A monastery under deep snow. The walls are whitewashed brick, the roofs are ribbed metal sheeting, and over the complex stands a drum topped by a dome with a cross; snow lies on every ledge and the light is flat and pale, with a snowy mountain ridge showing dimly through the air. One shot rises to the dome itself, another looks down into the inner yard, where a gallery on square pillars runs along one side and stone blocks stand about as cover. A third goes inside, into a hall of grey vaulted arches lit by wall torches, with wooden scaffolding built up between the columns. A fourth stands at a row of tall wooden doors faced with wrought iron scrollwork.
The map measures 4704 × 4480 × 2336 units, roomier than de_dust2 (4864 × 5600 × 960) and more than twice as tall. 16 counter-terrorist and 16 terrorist spawns seat 32 players over two bomb sites, and the map marks buy zones for both teams itself. Geometry is heavy: 11,565 faces and 35 textures, all packed into the .bsp, where de_dust2 counts 5,383 faces and cs_italy 8,528. There is no water. The player gets 10 breakable objects, one ladder brush, and a set of decoration that runs the flames and the light: 24 sprite emitters, nine animated models and seven ambient sound sources. Besides the map the archive installs seven models of its own, two sound files and a radar overview.
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