Description
A snowfield with a railway line running down the middle of it. The track is laid on wooden sleepers over a low bank, and either side of it the open ground is thick snow with dry shrubs poking through. Cover is simple: wooden crates and pallets, a group of steel barrels and a couple of plank walls, with a small pitched-roof shed and a wooden counter under a canopy at the far end. Snow-covered mountains rise on every side under a pale overcast sky, and rifles lie all over the snow, dark against the white.
The map covers 2624 × 1184 × 832 map units, a narrow strip about a quarter the width of de_dust2 and a fifth of its length. Geometry is stripped down: 946 faces and 22 textures, one of them embedded in the .bsp, against 5,383 faces in de_dust2. Sixteen spawns per side seat thirty-two players and both teams have buy zones, while bomb sites, hostages and rescue zones are absent. Weapons come off the ground rather than from the shop: thirty-one AK-47s, twenty-nine M4A1s and thirteen AWPs are laid out over the snow. Twenty-one sprites and two ladders are the whole of the entity work, the sky texture is snow, and the archive holds the .bsp alone.
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