Description
Dust2 taken over by winter. The sandstone is still there under the snow, but every open surface is white: the courts, the crate tops, the parapets and the ledges of the arches, and the ground has been smoothed into drifts that swallow the steps. Bare deciduous trees and a snow-loaded conifer stand where the map is usually empty desert, and telegraph poles carry a line across the yard. One shot looks over a court toward the shop fronts and a red spray on the wall, another goes down a passage past a wooden pole with a snowman below the frame, and a third steps into the tiled tunnel section, its blue-patterned columns and archways lit by a single fluorescent tube, with the red arrow to the near bomb site painted on the corner. Overcast daylight throughout, with a snowy ridge behind the walls.
The map measures 5720 × 6056 × 1344 units, a little larger in each direction than de_dust2 (4864 × 5600 × 960). 16 counter-terrorist and 16 terrorist spawns seat 32 players over two bomb sites, and the map marks buy zones for both teams. There are no hostages or rescue zones. Geometry is heavy: 15,487 faces and 179 textures, every one of them packed into the .bsp, where de_dust2 counts 5,383 faces and 44 textures and cs_italy 8,528 faces. The snow is set as the map weather, and there is no water. The detailing runs on 89 non-solid brushes, 17 ambient sound sources and 10 animated models. Besides the map, the archive installs four models of its own.
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