Description
One rectangular walled yard under snow, and nothing else. The perimeter is dust-style stone masonry repainted in cold grey and white, with small arched windows and two shuttered gateways facing each other across the long axis. The floor is a sheet of snow with a cobbled path showing through down the middle, and both halves hold a symmetrical row of wooden crates, blotched with rust and frost, that serve as the only cover. Two shots look along the yard from the ends, a third takes it from a corner; the light is flat and diffuse, the air hazy, and a snowy mountain stands behind the wall.
The map measures 1792 × 2048 × 368 units, very small and low ceilinged. 20 counter-terrorist and 20 terrorist spawns face each other across it, seating 40 players. No bomb sites, no hostages, and no buy zones of its own, so the engine puts them at the spawns; a player-equip entity hands out the weapon at spawn instead. Geometry is minimal: 823 faces and 12 textures, all packed into the .bsp, where de_dust2 counts 5,383 faces and 44 textures. Fog is set up as an entity, and there is one ambient sound source. The archive holds the .bsp alone.
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