Description
A mountain resort under snow, shot in flat overcast daylight. One frame stands on a terrace of pale stone slabs in front of a chalet: shingle roof, cream stucco, blue and white striped shutters, a red and white awning over the open front, two parasols and a sun lounger left out on the paving. Another looks down a gorge of grey rock with snow lying in wide shelves and a single conifer at the bottom, cables strung overhead from wall to wall. A third finds the cable car station cut into the rock face, a yellow gondola parked inside it and a wooden staircase running down to the snow.
The map is 5744 × 5120 × 1808 map units, and that height is the gorge: routes here run above and below one another rather than side by side. Counter-terrorists get ten spawns and terrorists eleven, so the map seats 21 players. Four hostages and one rescue zone set the objective, there are no bomb sites, and the map has no buy zones of its own, so the engine places buying at the spawns. Geometry comes to 6,192 faces and 75 textures, 30 of them embedded in the .bsp itself, next to 5,383 faces in de_dust2. Seven ladders carry the vertical routes, four crates can be pushed, and there is water somewhere in the terrain. The archive holds nothing but the .bsp.
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