Description
A village of East Asian timber architecture buried in snow, with white mountain slopes closing the horizon and snow still falling. Wooden halls stand on stone plinths under wide tiled roofs with upturned eaves, their upper walls filled with lattice panels and paper screens; snow-laden firs grow between them. Other frames show a brick barrel-vaulted gateway with a wall running off it, a plank walkway with a handrail carried on stone footings, and a lane of packed snow between a log palisade and a stone base course, with barrels and chests left standing along the walls.
The village is 3864 × 2768 × 920 map units. Sixteen spawn points per side make it a 32-player map. There are no bomb sites: two hostages are held here and one rescue zone takes them, and buy zones are placed for both teams. Geometry is 6,875 faces on 48 textures, all of them embedded in the .bsp so nothing has to be found elsewhere, which puts it above cs_assault and its 3,206 faces. The dressing is done with 96 static models and 25 ambience sound sources; one ladder climbs a wall. Sky is winterskyday, and the map runs its own snowfall. The archive also installs 21 models of its own and an ambience sound.
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