Description
The layout of the stock de_nuke buried in snow. The industrial yard between the two halls is a flat white field: snow lies on every roof, icicles hang from the eaves, and the corrugated steel siding shows rust streaks under a green ridge cap. Brick outbuildings, a red shipping container, wooden crates and red handrails break the whiteness, and snow-covered rock walls close the yard on all sides, with white mountains beyond. One frame drops inside the tall hall, where roof trusses and skylights sit above a concrete floor with crates, a yellow container and the painted bomb-site ring. Daylight is flat and overcast, the way it is under a snow sky.
The map measures 6944 × 3872 × 1056 units, a long narrow box next to the near-square de_dust2 (4864 × 5600 × 960). Ten counter-terrorist and ten terrorist spawns seat 20 players. Two bomb sites, no hostages, and buy zones are set to auto, so the map has none of its own and the engine places them at the spawns. Geometry runs to 8,379 faces and 120 textures, all packed into the .bsp: half again the face count of de_dust2 (5,383) and close to three times its 44 textures. The sky set is snow and the map carries snow weather. Movement and destructible furniture: 16 doors, nine breakable objects, four ladder brushes, seven ambient sound sources and 20 non-solid decorative pieces. The archive holds the .bsp alone.
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