Description

A grid of city streets at night under snow. Brick tenements with fire escapes and window air conditioners stand along the blocks, shop fronts glow with neon lettering at street level, and stone-faced buildings with arched bay windows close the far side of an avenue. Snow lies on the roadway, the sidewalks and every flat roof, and the street lamps throw hard pools of light onto it. One shot looks down an avenue from above, with parked cars and a hydrant on the corner. Another drops into a back alley behind the blocks, where a box truck stands by a loading bay and pallets are stacked against the wall. A third takes the rooftops: a bomb site marking painted on the gravel of one roof, a painted letter on the parapet of the next, and a narrow gap between them.

The map measures 3992 × 4879 × 945 units, close to cs_assault on the ground (4000 × 4288 × 1216) but lower. Seventeen counter-terrorist and seventeen terrorist spawns seat 34 players. There are two bomb sites, no hostages and no rescue zones, and the map marks buy zones for both teams itself. Geometry is heavy for the engine: 8,119 faces and 122 textures, all of them packed into the .bsp, near cs_italy at 8,528 faces and 102 textures. Weather is set to snow, there is no water, and the sky is the back-alley set. Detailing rests on 63 non-solid brushes and 60 sprite props; the player can break six objects and climb one ladder. Along with the .bsp the archive installs 18 models, several folders of sounds, sprites, a radar overview and two more files in the maps folder.

Similar materials

Comments