Description

An alpine town under deep snow, with half-timbered houses of white plaster and dark beams, small-paned windows and steep roofs covered in snow and green moss. Two stone clock towers rise over the rooftops, each with a balcony, a spire and a bird perched on the finial, and behind them the sky is filled with snowbound mountains. A cable runs across the square between the buildings, and pale beams of light stand up from the roofs into the sky. One frame looks down on a snowed-in terrace where AWP rifles lie in a row beside a wooden ladder.

The map is 2852 × 3830 × 3589 units, which is unusual for a town map: it is nearly as tall as it is wide, and the towers use all that height. Geometry is light for that scale, 2,063 faces and 45 textures, all packed into the .bsp, against 180 entities. Ten spawns per side seat twenty players. There are no hostages, no rescue zones and no bomb sites; instead the floor holds twenty AWPs, and buy zones are absent so the engine places buying at the spawns. Twenty-eight ladders carry the climb, alongside eighteen ambient sound emitters, four light beams, four animated sprites, one rotating mechanism and one breakable object. The archive also installs models and six ambience sounds.

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