Description
A snowed-in version of the iceworld arena: pale blocks stand in a loose grid on a flat white floor, snow falls the whole time, and a brick perimeter wall closes the space off, lit red at one corner. The sky is a featureless overcast white. One frame looks across the open half of the arena with rifles laid out in rows on the ground; another follows a straight corridor between two block walls to the brickwork at the far end.
The arena is 1600 × 1856 × 450 map units and, at 608 faces and 9 textures, it is about as plain as a map for this engine gets: de_dust2 comes to 5,383 faces and 44 textures. Twelve spawns per side seat 24 players. There are no bomb sites and no hostages, and both teams have real buy zones. The floor is the whole point, with two each of the AK-47, SG 552, AUG, M4A1, P90, TMP, M3, XM1014, M249, AWP and MAC-10 lying ready. Ten breakable objects and one ambient sound source fill out the entity list, and the archive ships the zx_ice.wad texture pack the map is built on.








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