Description
A walled arena on a snowfield, built to the iceworld pattern: five squat blocks of pale stonework with flat snow-covered tops stand in the middle of a rectangular yard, ramps leaning against them, and a low wall runs all the way around. Everything is the same washed-out blue-white, the stone frosted over and the ground under it deep snow. One shot looks down on the whole yard from a corner and shows guns lying in rows across the snow, another stands between two blocks in the gap where the two sides meet, and a third faces a ramp with a snow-capped mountain filling the sky behind the wall. Daylight is overcast and shadowless.
The map measures 2016 × 2016 × 640 units, a square footprint far smaller than de_dust2 at 4864 × 5600 × 960. Sixteen spawns per side seat 32 players. Geometry is stripped down to 1,114 faces and nine textures, six of them packed into the .bsp, where de_dust2 needs 5,383 faces and 44 textures. Everything is on the floor instead: ten M4A1s, four each of the AK-47, SG 552, AUG, P90, TMP, MAC-10, M249, M3 and XM1014, plus four HE grenades and four sets of kevlar and helmet. No bomb sites, no hostages and no marked buy zones, so the engine sets them at the spawns. One ambient sound source is placed, and the archive installs its own sound folder alongside the .bsp.








Comments