Description
The dust2 layout under deep snow, with the sandstone repainted in pale blue and white ice. The walls keep the arches, doorways and carved bands of the original, the ramps and courtyards are covered in a white crust, and a cobbled path runs through the middle of them, snow packed between the stones. Snow-capped mountains close the horizon behind the walls. Holiday props are set around the yards: a small snowman by a crate, a decorated fir tree on a wall, and one frame stands inside a dark tunnel whose arch is ringed with coloured lights that throw red, green and blue patches on the stone.
The map spans 5248 × 5440 × 1056 map units against 4864 × 5600 × 960 for de_dust2, so the layout is close to the original in scale. Geometry is 5,428 faces and 25 textures, 17 of them embedded in the .bsp, next to 5,383 faces and 44 textures in de_dust2. Twenty spawns per side seat forty players, both teams have buy zones, and there are two bomb sites with no hostages or rescue zones. The decoration is carried by entities: fifty-five sprites, twenty animated sprite props, twenty-three ambient sound sources, eleven breakable objects, a moving train brush, a fog entity and a beam. The sky texture is snow and there is no water. The archive installs fourteen models, three sounds and three sprites alongside the map.








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