Description
The doubled dust2 layout dressed for the holidays and moved to night. The sky is solid black, the sand and the cobbles are covered in white snow, and the sandstone has gone cold grey-blue. Strings of lights run across the lanes and along the parapets, green on one shot, red and violet on others, and they light the walls in coloured patches instead of any real sun. Christmas trees drawn as outlines of white bulbs stand in the open yards. On the bomb site pit, wrapped presents with striped paper sit where the ammunition crates would be, and a small glowing box lies in the corner below. One shot looks down a lane under a garland toward the far arched gate; another stands among crates with a lit tree beyond them.
The map measures 3584 × 4672 × 960 units, close to de_dust2 on the ground (4864 × 5600 × 960) but squarer. Sixteen counter-terrorist and sixteen terrorist spawns seat 32 players. There is one bomb site, no hostages and no rescue zones, and the map marks buy zones for both teams itself. Geometry comes to 4,075 faces and 34 textures, 29 of them packed into the .bsp, which is what carries the holiday reskin; de_dust2 runs 5,383 faces and 44 textures. Weather is set to snow and there is no water. The decoration is built from 37 non-solid brushes, and the map keeps six breakable objects and one ambient sound source. The archive holds the .bsp alone.








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