Description
A two-storey villa with cracked plaster walls, green shutters and a tiled cornice, standing in a walled yard paved with cobblestone; a dark off-road car is parked in front of the porch, and the walls around are draped with ivy. The sky on the outdoor shot is pink and violet, so the map reads as evening. Inside, one room has stone-block walls, a coffered wooden ceiling, a plank floor with a patterned carpet, a barrel and a framed portrait on the wall, and a rifle lying on the carpet.
The map is 2272 × 679 × 484 units, which is closer to a single house than to a level. There is one counter-terrorist spawn against three terrorist ones, so it plays as one against three rather than as a team round. Despite the cs_ prefix there are no hostages and no rescue zones, and no buy zones either, so the engine places them at the spawns by itself. Instead the weapons lie on the floor: a Scout and two HE grenades, and a game_player_equip entity hands out a starting kit. The geometry counts 1488 faces and 24 textures, with one breakable object. The archive also installs its own models.
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