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CS 1.6 Mapsde_berzerker
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Description

A walled old town of yellow limestone masonry standing on a grey stone plinth course, with cobblestone underfoot almost everywhere. One shot stands under a vaulted arcade of pointed arches where a round opening in the ceiling drops a shaft of daylight onto the paving. Another looks into a sunken courtyard with wooden crates against the walls, a large arched wooden gate, louvered shutters set high, and a grating at floor level. A third takes an open square from ground level: a curved wall on the right, a small yellow door, and a ramp descending into an underpass under the middle of the square. A fourth is indoors, a pillared hall with a tiled floor of pale squares and red diamonds, a short flight of steps and more crates. The sky is bright and overcast, the light diffuse daylight.

The map measures 4288 × 4032 × 1312 units, in the range of cs_assault (4000 × 4288 × 1216). 16 counter-terrorist and 16 terrorist spawns seat 32 players. Two bomb sites, no hostages, and the map marks buy zones for both teams. Geometry runs to 5,315 faces on 32 textures, all packed into the .bsp; de_dust2 comes to 5,383 faces on 44 textures, so this one carries the same polygon load on a tighter texture set. No water. The entity list is short for a map this size: five non-solid decorative pieces and one breakable object, which leaves the stonework itself to shape the fight. The archive holds the .bsp alone.

de_berzerker

Bomb/Defuse (de_)
Download · 1.3 MB
File size
1.3 MB
Date added
Sep 5, 2026
Max players
32
Buy zones
Both teams
Time of day
Day
Run to bomb site
A: T 20s / CT 5s · B: T 13s / CT 5s

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