Description
A prison compound in bright daylight under a blue sky with thin cloud. The yard is grass and dirt inside walls of pale green stone and red brick, with a round watchtower in the middle, heavy riveted metal gates, wooden pallets and crates lying about, and pink rock cliffs visible beyond the perimeter. One frame from a rooftop looks down on the flat roofed cell block and a wooden water tank on legs, with bare terrain running off to the horizon. Inside, the cell house is a two storey hall with barred fronts along both levels and a steel walkway running above; a hostage in an orange jumpsuit stands in a doorway. Other rooms are cinderblock offices with a ceiling fan grille, a plywood table and a poster on the wall.
The map is 2741 × 2070 × 1514 map units, which is a small footprint for a tall building, less than half the ground area of de_dust2 at 4864 × 5600. Seventeen counter terrorist spawns and 18 terrorist spawns seat up to 35 players, which is crowded for that size. There are no bomb sites; four hostages and one rescue zone set the objective, and the map has no buy zones of its own, so the engine places buying at the spawns. Geometry comes to 9,835 faces on 151 textures, next to 5,383 faces and 44 textures in de_dust2. There are 34 breakable objects, nine doors, four ladders, three rotating mechanisms, a pushable object and two volumes of water. The archive ships the TobyWAD.wad texture pack the map is built on.
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