Description
An open field walled in with grey plank sheds. The ground is a single grass and dirt texture, flat from edge to edge, and the only cover is a row of low buildings with gable ends plus a fence of vertical boards running around the perimeter. One shot looks along the field between two of the sheds; another takes it from the middle, with the fence closing the far side; a third turns toward a corner where snowy mountain ridges rise behind the boards. The light is flat and the sky is pale and hazy.
The map measures 2176 × 2176 × 320 units, a square arena with a very low ceiling. 18 counter-terrorist and 18 terrorist spawns seat 36 players in it. No bomb sites, no hostages, and no buy zones of its own, so the engine puts them at the spawns. 18 AK-47s and 18 M4A1s lie on the ground, one of each per player. The geometry is as light as it gets: 436 faces and 11 textures, none embedded, where de_dust2 counts 5,383 faces and 44 textures. No water, no doors, no ladders. The archive holds the .bsp alone.
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