Description
A block world under a black sky. The ground is a field of green grass cubes, and above it hang loose dirt blocks with grass caps, floating at head height with nothing holding them up, spread across the arena as cover. The boundary is a wall of dark violet blocks that swallows the light. In the middle stands a stone structure with two arched openings in brick, a burning torch on each side, and a ramp of glowing yellow blocks running down the back of it; a single red and white block sits on the roof. Two shots take the arena from the grass, one from either side of the structure; a third stands in front of it and shows the ramp ending in a small glowing block under the arch. The palette is flat and the edges are hard: everything is a cube.
The map measures 2112 × 3136 × 992 units, small and low-ceilinged. 16 counter-terrorist and 16 terrorist spawns seat 32 players in that space. No bomb sites, no hostages, and no buy zones of the map’s own, so the engine puts them at the spawns. Nothing lies on the floor to be picked up: an equipment entity hands the weapons out at the start instead. Geometry is minimal at 1,855 faces on 38 textures, none of them embedded; de_dust2 comes to 5,383 faces by the same count. The archive ships its own minecraft.wad, which the map needs. No water. What the player can touch is short: two ladder brushes, four sprites and two ambient sound sources.
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