Description
Twelve narrow walled lanes side by side: a strip of grass for a floor, blue-grey brickwork for walls and a number painted at the far end of each lane. Ladders run up the inner faces of the walls, so a player can climb out of one lane and drop into the next. On the top-down frame the lanes are split into a blue half and a red half with an orange lane between them, and guns lie along the grass in every one of them. Nothing here imitates a real place: the layout is a shooting gallery built out of parallel corridors.
The map measures 2306 × 2596 × 1003 units and draws 4,511 faces from 16 textures, 14 of them embedded in the .bsp. Ten spawns per side seat twenty players. There are no bomb sites, no hostages and no rescue zones, while buy zones are mapped for both teams. Weapons lie on the floor: AUG, SG 552, AWP, AK-47 and M4A1. The number that gives the design away is the count of climbing surfaces, 96 ladder brushes, alongside 123 illusionary ones. The archive holds the .bsp alone.
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