Description
A Wild West town laid out as a bomb map. Timber facades line a wide dirt street: a two-storey saloon with a balcony across its whole front and swinging doors under the porch, a whitewashed bank with a painted sign, a sheriff’s office with a wanted poster nailed up beside the doorway, a general store under a shingle awning. A clock tower with a working dial stands opposite the bank, a wooden water tower rises behind the roofs, a cartwheel leans on a plank fence. One shot faces the saloon head on, another looks down the street past the bank and the clock tower, a third stands in front of the sheriff’s office, and a fourth takes the whole town from above. The sun is low, the sky orange and pink over long cloud, and pine woods and mountains close the horizon.
The map measures 3456 × 3530 × 896 units. 16 counter-terrorist and 16 terrorist spawns seat 32 players. Two bomb sites, no hostages, and no buy zones of its own, so the engine places them at the spawn points. Geometry runs to 6,616 faces and 61 textures, 33 of them packed into the .bsp; de_dust2 counts 5,383 faces and 44 textures by the same parser. What the player touches: seven ladder brushes, six breakable objects, three non-solid decorative pieces and one ambient sound source. Alongside the .bsp the archive carries four models, a folder of sounds and a radar overview image.
Comments