Description
A summer village on green mountain slopes, blue sky and snow-capped peaks painted into the horizon. The houses are half-timbered above a brick ground floor; one frame crosses a meadow toward one of them with a helicopter hanging low overhead, another shows a yard between a timber barn stacked with firewood and a stone arch where an off-roader is parked under a lit exit sign, a chicken wandering across the grass. Away from the houses the map cuts sandstone tunnels and arched passages into the hillside, and one frame goes underground into a flooded concrete culvert with a rusted ladder running up the wall.
The map is 6576 × 6152 × 1088 map units, wide rather than tall. Eighteen spawns per side seat 36 players, which is a lot for this engine. Four hostages and two rescue zones set the objective; there are no bomb sites, and the map has no buy zones of its own, so the engine places buying at the spawns. Geometry runs to 11,821 faces and 149 textures, all of them embedded in the .bsp, where cs_italy comes to 8,528 faces and 102 textures. Vegetation and detail account for most of the entity list, with 269 non-solid decorative brushes, 51 sprites and seven animated props; there are also six bodies of water, twelve ambient sound sources, two ladders and two breakable objects. Along with the map the archive installs its own models, sounds, sprites and the radar image.
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