Description
A city street at night in the rain: wet asphalt with painted lane markings, cinderblock and plaster buildings along it, market trestles under red and white striped awnings, an armoured truck parked at the kerb, and lit tower blocks standing in the distance behind the low roofs. Other frames go indoors, and the indoors is a different world: plastered rooms with arched niches and lamps hanging on chains, wooden dressers and benches, patterned rugs on tiled floors, and a hall where a stone balustrade runs along a gallery carried on columns, framed paintings on the walls.
The footprint is small at 2048 × 2944 map units, but the map stands 1536 units tall, so the interiors are stacked over the street rather than spread beside it. Ten spawns per side seat 20 players. Three hostages and one rescue zone set the objective, there are no bomb sites, and both teams get real buy zones. Three AK-47s and an M249 are lying on the floor for anyone who reaches them first. Geometry is heavy for the engine at 11,539 faces and 316 textures, where cs_italy comes to 8,528 faces and 102 textures. The entity list is busy too: 29 breakable objects, 21 ambient sound sources, four ladders, three pushable crates, three rotating mechanisms, two doors, a stretch of water and one moving platform. Along with the map the archive installs its own ambience sounds, three texture packs and the radar image.
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