Description
A vehicle playground rather than a shooting range: the name promises weapons scattered on the floor, but what the shots show are drivable machines standing in bare concrete pens. A desert tank in sand camouflage, an olive jeep and a light buggy sit on a grey floor inside high concrete walls; the enclosure has a stone gateway on one side and slit windows on another, and beyond the walls red rock spires rise over a sandy plain under a blue sky with thin cloud. A third shot is indoors, in an unlit concrete hall where the only light comes from a strip lamp and a row of green markings on a dark band along the wall.
The map measures 6016 × 3712 × 1088 units, wide and flat, with a footprint bigger than de_dust2 (4864 × 5600 × 960) in one dimension and narrower in the other. 12 counter-terrorist and 12 terrorist spawns seat 24 players. No bomb sites, no hostages, no weapons lying on the ground, and no buy zones of its own, so the engine puts them at the spawns. Geometry is 5,260 faces and 63 textures, none packed into the .bsp: the map draws on eleven stock texture sets from the game instead. The centrepiece is eight drivable vehicle brushes, with six breakable objects and three ladders. Besides the .bsp the archive carries a radar overview image.
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