Description
A furnished house shown with its roof cut away, so the rooms are open to the sky and lit flat from above. One frame is a bedroom with bunk beds, a boxy television and a computer desk under a rolling shutter; another a long corridor of doorways over a flagstone floor; another a bathroom walled in glass blocks above green tile; another the living room, where sofas, a drinks fridge, a second television and a glass dining table sit under two ceiling fans. The narrow footprint reads at once: the house is long and shallow.
The map is 2276 × 738 × 438 map units, which is that narrowness written out. Ten spawns per side seat 20 players, and the objective is four hostages with three rescue zones; both teams have their own buy zones. The furniture is the map: 110 breakable objects, 6 pushable ones, 4 rotating pieces for the fans and two ladders. The floor is loaded as well, with 18 HE grenades, 8 AK-47s, 12 M249s, 6 SG 552s, 6 G3SG1s, 6 P90s, 2 AWPs and 24 sets of body armour lying about. Geometry runs to 7,798 faces and 136 textures, above the 5,383 faces of de_dust2, and the archive adds its own ambience sounds.








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