Description

A fortified army base cut into a rocky hillside. The yard in front of the armoury building holds trucks, an armoured carrier and a tank, sandbag walls, stacks of wooden crates and green plank fencing, while the building itself is wrapped in camouflage netting and carries a radome and a radar dish on the roof; pine forest and cliffs close off the horizon under a heavy overcast sky. Other frames go inside, where the mood is completely different: wood panelled corridors and offices with green carpet, desks with papers, wall maps and posters, a vending machine, and chain link partitions that look out over the yard.

The map measures 2560 × 2882 × 898 units, a tight footprint next to de_dust2 at 4864 × 5600 × 960, but the geometry is comparable: 5,938 faces and 292 textures, all of them embedded in the .bsp. There are 23 counter-terrorist spawns against 2 terrorist ones, so the engine seats up to 25 players, with buy zones on both sides and a single bomb site. Doors are the main moving parts, 23 of them, alongside four teleports, two rotating machines, a drivable vehicle and six breakable objects, and six ambient sound sources run in the background. Besides the map the archive installs six models and two sounds.

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