Description
A walled compound with wide lawns. Brick walls run around grass fields, and behind them the skybox shows a ridge of blue mountains under a bright sky. One frame looks down a long green corridor closed by a barred gate with police barricade panels, an armoured vehicle parked to the side. Another shows a stone terrace with metal railings and a pair of small trees, raised above the grass and reached by ramps. Indoors the mood changes: a brick cellar lit deep red, with wooden crates and a pool of water, and a low room whose floor is grass and whose only opening is a mesh window.
The map measures 6824 × 5888 × 3000 units and is built from 5,315 faces on 72 textures, 22 of them packed into the .bsp. Each side has 20 spawn points, so it holds up to 40 players. There are no bomb sites, hostages or rescue zones, and buy zones are set to auto, which means the engine puts them at the spawns. Weapons lie on the floor: three sets of kevlar with helmet, thirteen HE grenades, twelve flashbangs, four XM1014 and four M249. Among the moving parts are 7 breakable objects, 4 ladders, a door and 33 sprite emitters. Water is present. The archive also installs its own models and sounds.








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