Description
A wide-body airliner in flight at night. The first shot is taken outside the aircraft, head on: four engines under swept wings, the flight deck windows dark, navigation lights on the wingtips, and heavy cloud below a deep blue sky. The rest is interior. The passenger cabin runs in rows of blue patterned seats over carpet of the same pattern, with oval windows down both sides, wood-trimmed panelling, a framed picture on the forward bulkhead and a metal floor grating in the aisle. Another deck is fitted out as a lounge and control room: white cabinets, wooden desks, swivel chairs and a large lit screen showing a map. The last view drops into the aircraft structure, a tall shaft of steel catwalks, cross-braced girders and grating floors lit green from below.
The map measures 5008 × 5696 × 5185 units, and the height is the notable part: it is more than five times as tall as de_dust2 (4864 × 5600 × 960), since the aircraft sits high above the ground plane. Sixteen counter-terrorist and sixteen terrorist spawns seat 32 players. Two bomb sites, no hostages or rescue zones, and buy zones are set to auto, so the engine places them at the spawns. Geometry runs to 7,857 faces and 184 textures, all packed into the .bsp. No water. The interior is worked in detail: 45 breakable objects, 24 doors, 12 ladder brushes, 18 ambient sound emitters, 8 beam effects, 5 sprites and 41 non-solid decorative pieces. Alongside the .bsp the archive installs 7 ambience sounds and one further file next to the map.








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