Description

A school building and its yard. The exterior shot shows a three-storey block of white plastered walls on a red painted plinth, rows of wide wooden-framed windows, and an asphalt courtyard marked out with white road lines, dashes and pedestrian crossings for traffic practice; a short flight of steps leads to the double entrance doors under a bright, partly clouded sky. Inside, a wide corridor runs in mint-green paint over patterned tile, lit by ceiling lamps, with a hole broken through the floor into the level below. Another view takes an unlit stairwell in deep green shadow, with a wooden handrail on turned balusters. The last is an assembly room with parquet flooring, a low stage carrying an upright piano and a chair, rows of folding seats at the front, and a bomb target painted on the stage boards.

The map measures 3668 × 3770 × 706 units, small in plan and very low, matching a building of a few floors. Sixteen counter-terrorist and sixteen terrorist spawns seat 32 players. There are three bomb sites, no hostages or rescue zones, and buy zones are set to auto, meaning the map has none of its own and the engine places them at the spawns. Geometry runs to 12,079 faces and 118 textures, all of them packed into the .bsp, against 5,383 faces and 44 textures in de_dust2. No water. The interior is dense with detail the player can act on: 105 breakable objects, 77 animated sprite props, 32 ambient sound emitters, 19 non-solid decorative pieces and two ladder brushes. Besides the .bsp, the archive installs 15 models, 8 sounds, a radar overview image and two further files alongside the map.

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