Description
A hostage map set in an office block in winter, ported over from the newer game. Outside, snow covers the yard, the flat roofs and the low brick walls: a bare tree stands in front of a concrete and brick facade, a lit doorway sits under a large stencilled number, and shovelled steps lead up to it. A second frame drops into the underground parking, a low deck of concrete pillars, painted breeze-block partitions and an armoured van at the far end. Inside the building, one shot shows a lounge with sofas, armchairs and potted plants where hostages in orange overalls stand by the glazing, and another looks down an open-plan floor with a suspended ceiling, two-tone carpet, exit signs, a reception counter and framed pictures on the partition walls.
The map covers 5984 × 6576 × 2788 map units, taller and wider than cs_assault at 4000 × 4288 × 1216, and carries 10,062 faces on 142 textures, all embedded in the bsp. Sixteen spawns a side hold 32 players. There are four hostages and one rescue zone, no bomb sites, and buy zones for both teams. The lighting sits under a daylight sky with snow weather and a fog entity. Interiors are dressed with 121 sprite props and lit by 24 ambient sound sources, with 30 breakable objects, three doors and two ladders to use. Alongside the map the archive installs 18 prop models from the office and desert sets, ten sounds, sprite sheets and a radar overview.








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