Description
One enclosed hall, walled in grey block up to shoulder height and red brick above it, with a pale cobbled floor and a black ceiling hung with fluorescent panels and shaded lamps. A raised strip runs down the middle of the room and small yellow crates are set out in rows on both sides of it, an arrangement that is plainly symmetrical: the two ends of the hall mirror each other. Red ladders climb the block work in a corner, and there is nothing outside the walls to see.
The hall is 2624 × 1184 × 528 map units, and the low ceiling keeps play flat. Thirteen spawns per side seat 26 players. There are no hostages, no rescue zones and no bomb sites, and the map has no buy zones of its own, so the engine places buying at the spawns; two equipment entities hand out the loadout at the start of the round instead. Geometry is minimal at 717 faces and 15 textures, next to 5,383 faces and 44 textures in de_dust2. Four ladders and two decorative non-solid brushes are the whole entity list, and the archive carries the .bsp alone.








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