Description
A city block at dusk, built from red brick and grey concrete: estate cars parked under a covered passage on brick piers, a tall windowed block across the square, a corrugated wall behind it and office towers on the horizon. Inside, one frame opens a pair of wooden gates onto a bare concrete room where hostages in orange overalls stand by a steel door with a barred window; another looks down into a warehouse hall lit by fluorescent strips, with crates on the ledges, a blue container, a red timber shed and a car parked on the floor. The name and this warehouse-and-hostage-room arrangement point to a rebuild of the stock cs_assault.
The map runs 4480 × 3584 × 1280 map units. Ten spawn points per side seat 20 players. There are no bomb sites: four hostages are held here and one rescue zone takes them, and with no buy zones placed the engine puts them at the spawns. Geometry is 4,673 faces on 65 textures, none of them embedded, so it draws on the stock .wad files, and it comes out heavier than the 3,206 faces of the original cs_assault. Twenty-seven moving brushes drive lifts and platforms, nine ladders climb the walls, ten brushes break and two doors open. Sky is city1. The archive carries the .bsp alone.
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