Description
Wooden longships hang in the air over a snowed-in mountain valley. Each hull is built of stacked planks with round painted shields along the gunwale, oars sticking out below and a carved stem rising at the prow; one carries a pale grey square sail, another a red one on a ladder-rigged mast. The decks hold barrels, crates and open hatches, and the shots follow a plank gangway that bridges one ship to the next. A fourth frame goes below deck into a dark timber hold with a patterned carpet, more crates and light falling through grated hatches and narrow side windows. The valley below is white with snow all the way to the ridgelines.
The map measures 2576 × 2832 × 1488 units, and the vertical span is what the ships are strung out along. Twenty-one spawns per side seat forty-two players, both starting inside a buy zone; there are no bomb sites, hostages or rescue zones, and a game_player_equip entity issues the loadout. Geometry is 4,046 faces over 41 textures, of which 8 are embedded and the rest come from stock CS wads. The sky is snowlake_. Two ladders and two see-through decorative brushes are the only special parts, and two ambient sound entities run the background noise. Along with the map, the archive installs two of its own ambience sounds and a radar overview image.
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