Description
Dusk over a city block. A four storey building of dark brick stands in the middle of a concrete yard, a helicopter hovering just above its roof with a figure on the parapet; office towers with lit windows and rows of apartment blocks close the horizon behind it. Red and blue shipping containers are stacked on the yard beside a shed with a curved corrugated roof, and a low parapet runs along the near edge of the frame. The second frame is the map’s own radar image, a top down plan of the yard and the streets around it.
The map measures 3968 × 4432 × 1248 units, close to the 4000 × 4288 × 1216 of the stock cs_assault. Ten spawns per side seat 20 players, and both teams have proper buy zones written into the map. Four hostages and one rescue zone carry the objective; there are no bomb sites. Geometry comes to 5,385 faces and 163 textures, and every texture is embedded in the .bsp, so no external .wad is involved; cs_assault itself is 3,206 faces and 182 textures. Sixty nine breakable objects are scattered around, along with nine ladders, two rotating brushes, a moving platform and two doors. The sky is the city1 skybox. The archive adds ambience sound and a radar overview.
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