Description
A warehouse yard sunk into a city block at dusk. The outdoor frames look down on a corrugated metal shed with a pale roof, blue containers stacked two high beside it, a wooden fence along the loading yard and brick tenements on every side, with glass towers and lit windows filling the skyline. Another view is from street level, in an alley of red brick under yellow wall lamps that runs into a black underpass. Inside, the hall carries a gantry crane on rails under the roof trusses, fluorescent panels overhead, arched brick recesses along one wall, ramps down to the floor and crates stacked by the shutter. Deeper in there is a service block with mint green wall panels, a black and white chequerboard floor, a control desk and a glass block window, and the hostages are standing there.
The map is 4064 × 4352 × 1280 map units. Sixteen spawns per side seat 32 players. Four hostages set the objective and there are no bomb sites; the map carries no rescue zone and no buy zone of its own, so buying falls to the engine at the spawns. Geometry runs to 5,343 faces and 175 textures, 37 of them embedded, noticeably heavier than the 3,206 faces of the stock cs_assault. Eighteen breakable objects, eleven ladders, two doors and seven ambient sound sources are placed around the level, with fourteen decorative pieces left non-solid. Along with the map the archive installs its own models and two ambience sounds.
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