Description
An industrial estate in the rain. Rain falls in every outdoor frame, the sky is a low grey overcast, and the ground is cracked concrete with grass pushing through at the edges and tyre tracks smeared across it. The buildings are yellow brick and precast concrete panels streaked with rust, their window bands filled with broken and boarded glass, with steel ladders climbing the walls, a mesh gate, a water tank on legs and white containers stacked two high in the yard. Inside, the hall runs on rusted containers, ventilation ducts and strip lights over a tiled floor, and the hostages stand in a side room of whitewashed block with cardboard boxes and a window looking back into the yard.
The map is 3384 × 2512 × 1104 map units, small for this engine, and the spawn count matches: five per side, so it seats 10 players and is built for small servers. Three hostages and one rescue zone set the objective, there are no bomb sites, and buy zones are left to the engine at the spawns. Geometry is 8,121 faces and 104 textures, all of them embedded in the .bsp, well above the 3,206 faces of the stock cs_assault and above de_dust2 at 5,383, which is a lot of detail packed into a small footprint. Thirty-two breakable objects and seventeen ambient sound sources are the busiest part of the entity list, alongside eight ladders and fifty-eight non-solid decorative pieces. The archive installs its own models and four sound folders with the map.
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